AMD’s FidelityFX Super Resolution universe has just expanded significantly.

As of now, AMD’s FidelityFX Super Resolution is rapidly increasing. The source code for team Radeon’s spatial upscaling technique has just been made accessible to everyone through the GPUOpen platform, in addition to being integrated to Resident Evil Village sometime next week.

Perhaps more significantly for future implementations of the upscaling technology, it was published today as a beta branch for the Unity game engine, as well as a patch for registered Unreal Engine developers. With native support for FSR now baked into two of the most popular third-party game development engines, there is practically no reason for any game developed with them not to use the performance-boosting functionality.

We’ve been quite happy with what we’ve seen so far with FidelityFX Super Resolution. Sure, it won’t provide the same level of frame rate finessing as Nvidia’s more AI-focused Deep Learning Super Sampling feature, but it’s free, available on nearly all contemporary GPUs, and just works.

It hasn’t been readily distributed either. However, AMD is introducing four new games today, bringing the total to 12. However, only Resident Evil Village stands out as a very large game to benefit from the FSR upgrade, with Necromunda: Hired Gun, Arcadegeddon, and Edge of Eternity following the horror.

Still, with FSR now in the hands of two of the biggest game engines, it’s only a matter of time until it appears in the settings panels of many more huge titles.

If you want to see what FidelityFX Super Resolution looks like on your own PC, especially if you don’t have one of the few current games that support it, AMD has also released a small sampling.

It’s a single demo scene that anyone can download from the GPUOpen website and run on their system to see how the various degrees of FSR appear. You can adjust the parameters on the fly, compare it to standard bilinear upscaling, and there’s even a nice tiny magnifying glass tool to get a close-up look at the pixels as they change.

On its own, the FSR sampler provides an intriguing glimpse at the technology and is certainly worth checking out. You may get the demo by clicking on this link.

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