DLSS support for Call of Duty: Warzone was revealed by Nvidia during its Game On livestream back in January. And now, at long last, it’s here, as revealed in the Warzone Season 3 patch notes.
Nvidia’s DLSS technology, which stands for Deep Learning Super Sampling, boosts performance at high resolution. To check it out, you’ll need a GeForce RTX card, but if you have something from the 20-series up, it’s worth turning on. Not only in Warzone, but in any game that supports the functionality, such as Control, Death Stranding, and others.
The Season 3 update for Warzone, which is only 25.2 GB in size, includes the limited-time event Hunt for Adler, which begins on April 22, as well as 100 tiers of rewards in the new battle pass. It also marks the beginning of the Verdansk map’s destruction, which began with a nuke that was just dropped on it. But, because everyone is trapped on Rebirth Island right now, you may want to hold off on running to gawp at it.
The patch also brings a round of bug fixes:
- Fixed a bug with most Cold War barrels where Hip Spread and ADS Idle Sway were being increased when they should not have been.
- Fixed a bug with some ZRG 20mm optics that disabled the ability to hold breath.
- Fixed a bug where some loot would drop in close proximity on death.
- Fixed a bug where if the player is downed while switching to a gunner seat, they would become invisible and/or invulnerable.
- Fixed a bug causing the random Operator select option to only select Coalition Operators from Modern Warfare.
- Fixed a bug causing Baker’s fourth Operator Mission Objective to not track properly (eliminate 15 enemies using a weapon with an attached 2x magnified scope or greater).
- Fixed a bug causing certain Operator models to appear headless while using the FFAR 1.